Abstract: Surface integral equations (SIEs) are widely used for modeling electromagnetic scattering problems. However, after their discretization via the boundary element method (BEM), the spectra and ...
A C++ implementation of a fast square root algorithm inspired by the famous "fast inverse square root" technique originally used in Quake III Arena. This project implements a high-performance square ...
This repository contains a small C project that implements and exercises the famous fast inverse square root routine popularised by Quake III Arena. The code builds with CMake, exposes the function ...
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