This mini-project explores the intersection of 3D graphics and Linear Algebra (LA). Inspired by concepts learned in MATH0280 during my freshman year, I set out to understand the implementation of LA ...
Not all of the functionality has been implemented yet, and the existing code is not fully covered by the testsuite. If you encounter any mistakes or omissions please let me know by posting an issue, ...
Theory and implementation of fundamental techniques for 3D rasterization. Topics include: linear algebra geometry, 3D camera motion, model and mesh construction, mathematical 3D animation, and ...
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