This is a two-part tutorial. In this first part we will create terrain using vertex displacement from a heightmap in the vertex function. In the :ref:`second part <doc_your_second_spatial_shader>` we ...
This is a minimal example of a Python package calling a custom PyTorch C++ module that is using Metal shader (on Mac). We will create from scratch a new Python package called my_extension. This ...
Destiny 2 is out this week, introducing a cornucopia of storytelling and quality of life changes demanded by fans for the last three years. Players are still hurrying to uncover the game’s many ...