In the state machine code till now, we saw that the events have to be handled by the state which is receiving the event. In cases where the state is not listening to the event, the event(s) will ...
Most embedded systems are reactive by nature. They measure certain properties of their environment with sensors and react on changes. For example, they display something, move a motor, or send a ...
Abstract: This paper presents an approach for modeling workflow using statechart, a visual language for describing complex, reactive systems. The statechart is an extended finite state machine ...
2. Execute the actions associated with the transition. 3. Atomically exit the source state configuration and enter the target state configuration. One big problem with the UML transition sequence is ...
Abstract: Design based on finite-state machine (FSM) is a good solution to for event driven systems[3], but for large complex systems, the state diagrams of FSM are hard to read, difficult to draw and ...
_To handle situation, where we need to do some cleanup activities,_ __boost::statechart__ _provides some mechanisms which are being discussed below_ ## 7.1 Using exit() function _A function with a ...
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