_To handle situation, where we need to do some cleanup activities,_ __boost::statechart__ _provides some mechanisms which are being discussed below_ ## 7.1 Using exit() function _A function with a ...
Build and integrate a working hierarchical state machine (statechart) that directly controls the quiz flow at runtime replacing the current screen-based logic with structured, event-driven state ...
Abstract: Design based on finite-state machine (FSM) is a good solution to for event driven systems[3], but for large complex systems, the state diagrams of FSM are hard to read, difficult to draw and ...
2. Execute the actions associated with the transition. 3. Atomically exit the source state configuration and enter the target state configuration. One big problem with the UML transition sequence is ...
Abstract: Automated test case generation from behavioral models like Finite State Machines (FSMs) and Statecharts has long been studied. Environments that enable a test designer to model a real ...