This blog covers some Tips and Tricks on memory optimization and working with textures and was compiled by Steve Hughes who works as an Applications Engineer for Visual Computing at Intel. For more ...
Usually when a computer is asked to animate a mesh, it goes through a list of bones, moves and rotates them according to our animation, calculates the influence they have on each vertex and finally ...
Right now, we have the bare basics of our maze and a general first person controller, so it's time to make our environment feel a little more welcoming. Unless you already have a passion for graphic ...
The latest version of the Unity game engine—which is the basis for the vast majority of XR games made today—is now available to developers as a preview. Unity 6 Preview includes new features to make ...
Unity today announced that it has acquired Artomatix, the Dublin, Ireland-based creator of the ArtEngine tool kit. "ArtEngine helps game studios create realistic content for the next generation of ...