The new input system will return false for those properties, while in old system this will return true for one frame. In this case, InputActions should be used.
Today we're going to take a first look at the Unity3D game development engine. This engine is pretty easy to use and has gained a lot of popularity in recent years. It supports multiple languages ...
First switch on the new input system in the Project Settings. Go to the Edit menu, and choose Project Settings. Then click on the Player category and find the Active Input Handling entry in the ...