An exercise to test the feasibility of using Unity Shader Graph (and custom function nodes) to generate per particle animation curves for Visual Effect Graph. This started as a conversation with ...
Useful tips to get started: Use the Time node in Unity's shader graph to get access to time for animation. Consider using a Floor node on time to explore staggered/stepped interpolation! This can be ...
Do you really know all the ins-and-outs of Unity shaders? It’s time to step up your Unity game and dive into the new URP render pipeline, the Shader Graph tool, and advanced shading techniques to ...