An exercise to test the feasibility of using Unity Shader Graph (and custom function nodes) to generate per particle animation curves for Visual Effect Graph. This started as a conversation with ...
Useful tips to get started: Use the Time node in Unity's shader graph to get access to time for animation. Consider using a Floor node on time to explore staggered/stepped interpolation! This can be ...
Do you really know all the ins-and-outs of Unity shaders? It’s time to step up your Unity game and dive into the new URP render pipeline, the Shader Graph tool, and advanced shading techniques to ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results