Ray-Traced Subsurface Scattering is a ray tracing feature in the High Definition Render Pipeline (HDRP). It is an alternative, more accurate, ray-traced solution to Subsurface-Scattering that can make ...
Ray traced subsurface scattering uses the [Volume](understand-volumes.md) framework, so to enable this feature and modify its properties, you need to add a Subsurface Scattering override to a [Volume] ...
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