This implementation adds the "Sample Procedural Texture 2D" input node to Shader Graph, and a new ProceduralTexture2D asset type taking care of the required precomputations. This is the easiest and ...
I'm trying to do Spatial Mapping with texturing in real time. However, every time I call the camera.ApplyTexture(...) method, Unity will crash. This is not the full code, but should contain everything ...