Unity 6.x’s Visual Effect Graph currently lacks built-in spatial partitioning, but with CustomHLSL, advanced integrations are now possible. This sample demonstrates GPU-based flocking using a compute ...
This was my first project messing with shaders and animating them. I set up interactions in C# and used dotween to change material values with different tweening settings, that are accessable in the ...
Do you really know all the ins-and-outs of Unity shaders? It’s time to step up your Unity game and dive into the new URP render pipeline, the Shader Graph tool, and advanced shading techniques to ...