Currently the LUA script engine has two ways to save variables. Internal LUA variables and quest variables. LUA variables are very fast but unfortunately not persistent. This means that they are lost ...
I have some questions about the SOL library that documentation cannot answer them. 1st ) It's ok to use the same lua_state to load a bunch of different scripts? or i need for every new script instance ...
Lua is a free and open-source multi-paradigm programming language released under the MIT license. Created in 1993 by Roberto Lerusalimschy, Luiz Henrique de Figueiredo and Waldemar Celes, Lua is a ...