4th Step: Clipping The raw Voronoi cells are square-bound. We use the Vatti clipping algorithm (Clipper2 library) to intersect these cells with the original object's collider. This crops the cells to ...
This is a application tool that implements Voronoi fractures on a 2D plane in C# and visualizes them using Unity game engine. The application is designed to show the effect of a shape colliding with ...