This package provides a simple and powerful event system for Unity using ScriptableObject EventChannels. It allows you to create and receive events across different parts of your game without tightly ...
UnityConnectChannel implements the publish-subscribe pattern using ScriptableObject-based event channels. This enables the seamless decoupling of systems in your Unity project. Rather than maintaining ...
Results that may be inaccessible to you are currently showing.
Hide inaccessible results